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Economia Economy is a research category.

Conservation Modifica

We have learned how to store our resources well protected and in the long term. Also a part of our resources is safe from pirates and other villains who want to steal from us!

Cost: 12 Research small
Effect: Allows building Warehouses
Requirements: None

Pulley Modifica

A brilliant idea: A rope that is pulled over a roll gives a simple man the strength of Hercules. So now our workers can lift up huge blocks of stone on their own and construct our buildings even faster!

Cost: 24 Research small
Effect: 2% decrease in building costs
Requirements: Conservation (Economy)

Wealth Modifica

The earth is full of precious goods! We have learned how to mine sulphur and crystals, quarry marble and grow vines on our fertile slopes from which we get delicious wine! A new era of wealth will dawn if we benefit from those treasures and a trading post will allow us to offer our goods to salesmen from countries far away and buy whatever we need.

Cost: 112 Research small
Effect: Allows mining luxury goods and building Trading Posts
Requirements: Pulley (Economy)

Wine Culture Modifica

A happy population needs festivals in which they can spend hours reveling and drinking our fantastic free-flowing wine. Dionysus loves seeing us enjoying what he has given us!

Cost: 336 Research small
Effect: Allows building Taverns (  Wine small )
Requirements: Wealth (Economy)
     Well Digging (Science)

Improved Resource GatheringModifica

Some time has passed since we learned how to use the treasures of our island for our needs. We should now educate our workers and let every forest, quarry or vineyard, every sulphur pit or crystal mine administer by men who are not only strong but also skillful. This way we will gather even more income and our civilization will get richer than ever!

Cost: 1 204 Research small
Effect: Allows for the building of: Forester's Houses (  Wood small )
   Winegrowers (  Wine small )
   Stonemasons (  Marble small )
   Glassblowers (  Crystal small )
   Alchemist's Towers (  Sulphur small )
Requirements: Wine culture (Economy)
     Expansion (Seafaring)

Geometry Modifica

Right angles, triangles, circles – a few bright minds can calculate how we can construct our buildings even better and more beautiful. And soon our towns will serve as examples for the whole world!

Cost: 2 236 Research small
Effect: Additional 4% decrease in building costs (6% total)
Requirements: Improved Resource Gathering (Economy)

Architecture Modifica

A good house can withstand the harshest elements. It can withstand them even better when a bright mind takes care of it with many drawings and a little mathematics before hand, so that all walls are straight and the roof is tight. Thanks to angle and compass our buildings will be much more stable and well protected from the rain. An architect's bureau would spare us much marble, just think about the savings constructing a new building!

Cost: 3 672 Research small
Effect: Allows building Architect's Offices (  Marble small )
Requirements: Geometry (Economy)
     Invention (Science)

Holiday (Relaxation Holiday) Modifica

A worker who has had a good rest is much more eager to work than an exhausted one. That's why every citizen should have one day off per week. This will make all our citizens happier!

Cost: 7 200 Research small
Effect: Increases happiness Happy in each town by 25 points and the housing capacity in each town by 50 spaces.
Capital: A total of +100 spaces
Colony: A total of +50 spaces
Requirements: Architecture (Economy)

Culinary Specialties Modifica

Our culture is truly rich in delicious treats! If we have cooks joining our soldiers in battle it won't take more than the aroma, that reminds them of their home kitchens, to strengthen their fighting spirit. And it shouldn't be forgotten, that a hearty meal has always brought a man back onto his feet. And of course a cook has a sharp knife he can jump in to the fight with.

Note: en.ikariam.com misspells Specialties as Specialities

Cost: 10 764 Research small
Effect: Allows recruiting of Cooks at the Barracks
Requirements: Holiday (Economy)
     Market (Seafaring)

Helping Hands Modifica

If our citizens help out a little underground instead of tanning themselves on the beach, we'll get more raw materials and they'll get less sunburn. There's always a need for help down the mines, saw mills and vineyards.

Cost: 19 908 Research small
Effect: Allows overloading of resources
Requirements: Culinary Specialties (Economy)
     Cultural Exchange (Science)

Spirit Level Modifica

Water is always even. We should use this knowledge so that our buildings become even, too! Our town will become even more beautiful and we will use less stone and wood for constructing our buildings!

Cost: 25 632 Research small
Effect: Additional 8% decrease in building costs (14% total)
Requirements: Helping Hands (Economy)

Wine Cellars (Wine Press House) Modifica

What an event those annual wine feasts are! The whole town is up on its feet when the best grapes are stomped into wine and when the liquid gold splashes around, the kids have their most fun! With a Wine Press though, handled by an experienced winemaker, we would lose much less. The winemaster could also care for a proper storage that allows us to let the wine age and mature well!

Cost: 48 000 Research small
Effect: Allows building Wine Presses
Requirements: Spirit Level (Economy)

Bureaucracy Modifica

Now our palace has even more shelves, boxes and drawers, even more piles of records and forms and clerks who can understand it all. Finally we can afford to build and administer another building in our towns!

Cost: 106 560 Research small
Effect: Allows the usage of an additional building space in all towns.
Requirements: Wine Cellars (Economy)

Utopia Modifica

Our citizens are living in wealth and prosperity. They are happy and healthy and have very little to worry about. Yes, one could say we are living in one of those places that you can only find in the scriptures from one of the great philosophers.

Cost: 241 200 Research small
Effect: Increases happiness and housing space in the Capital by 200 points.
Capital: A total of +300 spaces
Colony: A total of +50 spaces
Requirements: Bureaucracy (Economy)
     Diplomacy (Seafaring)
     Letter Chute (Science)
     Gunpowder (Military)

Economic Futures Modifica

Our citizens live in wealth and the marketplace is spilling over with delicacies from all over the world! The streets are clean and developed, this way the building material reaches the building site quicker.

Cost: 532 800 Research small x Level
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town per level.

Level 1 Modifica

Cost: 532 800 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +320 spaces
Colony: A total of +70 spaces
Requirements: Utopia (Economy)
     The Archimedic Principle (Science)
     Canon Casting (Military)
     Mortar Attachment (Seafaring)

Level 2 Modifica

Cost: 1 065 600 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +340 spaces
Colony: A total of +90 spaces
Requirements: Level 1 (Economy)

Level 3 Modifica

Cost: 1 598 400 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +360 spaces
Colony: A total of +110 spaces
Requirements: Level 2 (Economy)

Level 4 Modifica

Cost: 2 131 200 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +380 spaces
Colony: A total of +130 spaces
Requirements: Level 3 (Economy)

Level 5 Modifica

Cost: 2 664 000 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +400 spaces
Colony: A total of +150 spaces
Requirements: Level 4 (Economy)

Level 6 Modifica

Cost: 3 196 800 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +420 spaces
Colony: A total of +170 spaces
Requirements: Level 5 (Economy)

Level 7 Modifica

Cost: 3 729 600 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +440 spaces
Colony: A total of +190 spaces
Requirements: Level 6 (Economy)

Level 8 Modifica

Cost: 4 262 400 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +460 spaces
Colony: A total of +210 spaces
Requirements: Level 7 (Economy)

Level 9 Modifica

Cost: 4 795 200 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +480 spaces
Colony: A total of +230 spaces
Requirements: Level 8 (Economy)

Level 10 Modifica

Cost: 5 328 000 Research small
Effect: Increases happiness by 10 points and housing spaces by 20 spaces in every town.
Capital: A total of +500 spaces
Colony: A total of +250 spaces
Requirements: Level 9 (Economy)

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